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FALLEN BARBARIAN – Running & Fighting Tactic

Running Animation For Fallen Barbarian Zuleykagames - Fallen Barbarian – Running &Amp; Fighting Tactic

It’s an important action for any modern fighting game. Now your sexy barbarian has a super mobility.

Run Fallen Barbarian Zuleyka - Fallen Barbarian – Running &Amp; Fighting Tactic
I run…to give you the best look of my sexy booty 🙂
Swordrun Fallen Barbarian Zuleyka - Fallen Barbarian – Running &Amp; Fighting Tactic
Such a gifted barbarian knows how to use a sword 🙂

By Running a player can:

  1. Approach the opponent quickly but sticking to the ground

2. Stop at any moment, with freedom to block, to perform a Low Attack, an Overhead Attack and any other type of movement such as Jumping or Rolling to evade, retreating, etc.

3. When timed well, it can be used to anticipate the opponent’s movements by running and attacking (when they attack or try to jump)

4. When a player does a Jump, it can actually pass below it, end in the back of a player, and the Running character can then turn and attack the opponent in the back, successfully punishing them for jumping.

P.S. I’m in just a few steps to create monsters and XXX 2D animations for the Fallen Barbarian. 

  How do you like it, guys?

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2 thoughts on “FALLEN BARBARIAN – Running & Fighting Tactic”

    1. My page has been temporarily suspended. Unfortunately, Patreon support service is not to rush solving that problem. I’m waiting on the results. Hope this gets fixed this week.

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